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Top 10 Best Video Games of the Year (2017) Beste Online Spiele 2017

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Nur für registrierte User. It's a dumb, brash shooter, but clever with it. Verdict: A great port of an entertainingly subversive cover shooter.

It's short, but the core loop never gets old. A roguelike platformer that's more forgiving than Spelunky, made great by its grappling hook. Verdict: A satisfying, moreish take on the roguelike formula, and one that's most likely to appeal to genre naysayers.

An immersive sim in the style of the classics. The combat is disappointing, but the horrible mimics, who might be a chair or a coffee mug waiting to pounce, the gorgeous, open space station, and the freeform creative problem solving make Prey not to be confused with the game it shares little in common with a great success.

It also has one of the best intros we've played in a good while. Verdict: It's let down by lacklustre combat and some annoying enemy design, but Prey is still a compelling, beautiful immersive sim.

A series of stories about a strange, deceased family, each told with different first-person formats.

The interactivity is sparse—it's often a guided experience—but the stories themselves are fantastic. Verdict: Touching, sad, and brilliant; a story worth forgiving the limited interactivity to experience.

Inhabit a cow and tumble end-over-end, or become a microbe, or a galaxy. Everything lives up to its name—though it obviously doesn't include literally everything, it lets players become the tiniest molecules or entire islands, planets, and beyond.

Mixed in with this surreal playspace are audio recordings of philosopher Alan Watts. It's a slow burn, but worth the silly, life-examining trip.

You're exploring a cave, but you can't see in the dark—except with LIDAR, which paints every surface with colorful dots. It's a unique premise that conveys space the sound design helps, too and natural beauty without rendering a single rock texture.

Verdict: A beautiful but short-lived expedition that left me wanting more of its best ideas. First-person horror at its most disgusting, Outlast 2 suffers from some confusing stealth segments, but makes up for it with pure horror.

For fans of branching paths and horrible deaths, as Andy put it , point-and-click puzzles, and philosophy lectures. A curious adventure game in which the player returns to the start of the same costume ball again and again on a quest to prevent a series of murders that take place during the evening.

The beauty and cleverness of it make up for the built-in repetitiveness. Good things come to those who wait: the PC now has the best version of one of the best hack-n-slash games ever made.

Bayonetta's fluid fighting style—combos, dodges, hair-based attacks—and absurd story deserved 4K and 60 fps support, and we're happy it's finally joined us.

If you dodge in the middle of a combo while holding down either punch or kick, you can resume the combo out of the dodge. This offset speaks to the fluidity of Bayonetta's fighting style—as does the way she so smoothly transitions from dodge into attack, or from melee to guns.

Verdict: A great port of what is still one of the best action games around. Bayonetta is the essential hack-'n-slash. And who doesn't? Stellaris' Utopia expansion overhauls politics, adds factions to your population, and introduces Tradition trees—which are how you might blot out the sun.

The add-on gives Stellaris a big push in the right direction, filling out the previously light mid-game. Big Robot, which is headed by former PC Gamer contributor Jim Rossignol, brings us a sci-fi shooter mystery that's two parts exploration—hopping and stomping around—and one part "crisp, satisfying combat," as our review states.

It's slow-paced, but smart, lean, and a step above the developer's previous game, Sir, You Are Being Hunted.

Verdict: A fascinating setting and fizzing gunplay make for a lean, thoughtful exploration-led shooter. Manage a band of mercenaries, earn money to expand your operation and reach more distant contracts on the wide-open map, and fret over decisions in turn-based battles.

A throwback to '90s adventure games, but not a nostalgia-driven rehash—Thimbleweed Park builds on the genre and is great on its own merits.

It's funny, and full of smart puzzles that "rarely require the absurd leaps of logic that would have you dialling the LucasArts hint line in the '90s," as Andy put it in his review.

Verdict: A quality adventure game with challenging puzzles, oddball characters, and an intriguing, mystery-laden plot.

If you aren't turned off by the obtuse introduction and constant, crushing challenge, Rain World rewards with unforgettable gloom. You just have to be smart about it.

You have to learn—and then very vaguely know —how to survive. An office favorite, Nier: Automata is bizarre open-world RPG with PlatinumGames' signature speed-comboing combat—but that can seamlessly transition into twin-stick shooting whenever it wants.

The combination works, as does the mournful, weird story and all its quirks. Andromeda is a contentious game, even—or maybe especially—among PC Gamer's staff and writers: some despise it, some enjoy it.

It was burdened by high expectations, and didn't succeed at everything we hoped. But BioWare games are nearly always unmatched in certain aspects, and Andromeda is an accomplishment in scope, with some great missions and moments buried within its hours of dialogue and exploration.

Verdict: Marred by inconsistency and in need of a polish pass, this vast new sci-fi frontier nonetheless rewards dedicated exploration. Tim couldn't help but to compare Legends to Hearthstone in his review—how could he not, given the obvious parallels—and found that its deeper, less RNG-heavy systems provide a good alternative to Blizzards' hit CCG.

It lacks the same charm and vast playerbase, but delivers on the strategy. Verdict: A deep, and potentially rewarding alternative to Hearthstone that suffers from underwhelming art design and desperately needs an injection of players to grow the scene.

A pure stealth game that stars a cynical, sweary goblin, the second Styx game is another lowkey release with a lot of good in it: "A generous game with a huge amount of stuff to do, some wonderfully realised levels, all of it augmented with an admirably flexible skill system that encourages and rewards creative thinking," said Jon in our review.

A maximum security prison provides the stealth-action playground in this Mankind Divided DLC, and while the story isn't brilliant, the level itself is fun to puzzle out for six to seven hours.

You're playing a text adventure, but not on your PC—on a virtual computer on a virtual desk. And as you explore, strange things start happening in your virtual room.

Stories Untold is "a wonderfully creepy idea," wrote Andy, which is told in four episodes that form a "fascinating, subversive experiment in storytelling that delights in messing with your head.

Verdict: An atmospheric collection of clever, surprising interactive short stories with a gorgeous retro aesthetic. Light platforming and incongruous Guitar Hero-style bass playing complement a funny, sad story about a young cat—well, a person who looks like a cat—returning home to her family and friends after dropping out of college.

And it wrestles with difficult issues in a way that made me think about my own life and relationships. Verdict: A beautiful, heartfelt coming of age story that says something about life, and cracks a few jokes in the process.

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Denn in über einem Dutzend spannend inszenierter Solo-Instanzen erlebt unser Held - der jetzt bis Stufe 65 aufsteigen kann - eine packende Story, die sich wieder ganz nach dem legendären Knights of the Old Republic anfühlt. Momentan arbeiten die Macher allerdings noch an der Portierung für den westlichen Markt. Mit fortschreitender Kampagnendauer werden die computergesteuerten Gegner, die Schergen des Hungers, immer stärker, so dass man auch gegen diese zu Felde ziehen muss, bis die Schergen der Mobile De4 den Garaus machen. Wer tiefer einsteigen möchte, findet mit den Prüfungen Zirkus Spiel durchaus ernstzunehmenden High-End-Content, für den der eigene Held optimiert werden muss. Neverwinter setzt auf ikonische Klassen und die etablierte Lore der beliebten Neverwinter-Marke, knüpft sogar storytechnisch an die Ereignisse des Rollenspiels Neverwinter Nights 2 Lottoland Legal - jedoch mit einem Zeitsprung von Jahren. Auch das Verkaufsmodell sieht die Community als fair an: Der Season Pass bietet sofortigen Zugriff auf neue Operator, alle anderen können sie aber freispielen, ohne Geld auszugeben und Maps gibt's eh gratis. Wer jedoch keine isometrische Ansicht will und es düsterer mag, für den ist vielleicht Neverwinter etwas. Elizas Styling.

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That's not to say the main arc isn't interesting—it's unexpectedly weird and satisfying—but I recommend you take your time to enjoy being queen.

Calling your chief explorer incompetent or pissing off the cardinal on purpose doesn't really get old. Verdict : At last: royalty I feel emotionally invested in!

Reigns: Her Majesty is a smart and surprising extension of the original swipe-'em narrative game. Verdict : The quintessential football management sim is back with its most ambitious undertaking in years.

The deck-building strategy remains satisfying and the new variety of challenges adds a roguelike replayability to obtaining the gold rank for each one.

If the first Hand of Fate was an interesting but flawed proof of concept, Hand of Fate 2 is a fully realized version of that deck-building dungeon-crawler.

Verdict : Hand of Fate 2 is a satisfying sequel and a meatier dungeon crawler, but still somewhat hampered by limited combat.

It's a delirious fugue state of mourning; what happens isn't clear or consistent, what's real isn't always obvious.

It isn't flawless, either: breaking the fourth wall is an occasional distraction, and Caves of Al Dajjal is badly out of place. Despite this, its unconventional narrative, a string of thematically linked images, succeeds at bringing the player into Dujanah's life as she comes to terms with her powerlessness in the face of loss.

Dujanah hurts. Her pain and anger are felt in a way many clearer, less ambiguous games can't match. Verdict: This journey through a dreamscape of loss and absolution is unique, if a bit uneven at times.

It's a got a dazzling and beautiful setting, lots of enjoyable systems for mischief and mayhem, and has just the right amount of diversions and distractions to keep you busy without ever feeling like busywork.

The extra year Ubisoft took with Origins didn't result in a completely new and novel experience, but it did provide one of the best games in the Assassin's Creed series.

Verdict: A brilliant setting, new systems, and familiar features blend together for a strong prequel to the Assassin's Creed series. The New Colossus is fun and funny—a decent successor that's not just more of the same.

Destiny 2 is an endgame away from true excellence. The sights and sounds of every encounter, from the death knight dragged down by skeletons to the metallic CLANG when Calibretto punched a baddie, always made me smile.

The comic's characters translated wonderfully to a game and the old school '90s JRPG combat is uplifted into something beautiful, complex, tense, and compelling.

What you end up with is a thoughtful tool for presenting ideas around death. Verdict: An approachable and thought-provoking meditation on life's only certainty.

You may also find everything outside of the combat a little too familiar if you played The Stick of Truth. Otherwise this is a streamlined, imaginative, and enormously entertaining game.

Almost everything has been improved, here, yet it still feels like a classic survival horror game, one infused with enough psychological horror to keep it feeling fresh.

The level design is constantly inventive, the characters are charming and memorable if very silly , and the basic act of running, jumping, climbing, and collecting colorful baubles never gets old.

An uneven drip of credits don't make driving a '70 Chevelle in first person on a rainy track as the sun cracks through the clouds any less stunning.

It's the songbird of cars, the sublime ocean cliffside filling the car poet with wonder and respect. Not much respect for time or skill, but respect for cars at least.

Verdict: Light performance problems and a poor loot box system can't quite distract from Forza Motorsport 7's accommodating difficulty, stunning beauty, and lavish racing options.

Underneath, a thumping top-down action game delivers sword-sharp combat, the familiarity of its design offset by the constant urge to simply stand still and drink everything in.

Verdict: Dazzling, dangerous, and dripping in style, Ruiner is a superb, if short, whirlwind of cyber-violence and sightseeing.

Warhammer has gone in the opposite direction. We had one large-scale strategy game of turn-based campaigning and real-time battles in the fantasy setting of the Old World, and now a year later we get another, bigger one—with promise of a third still to come.

I can't stop regaling friends with my stories of heists gone bad or boasting about my flashes of brilliance in the heat of the moment.

Heat Signature is brilliant at teasing these anecdotal threads out of a procedural universe. Verdict: By making excellent use of its procedurally generated world and wacky gadgets, Heat Signature is a mission worth taking.

Larian promised a lot, and it has absolutely followed through, crafting a singular game that juggles a bounty of complex, immersive systems, and never drops them.

My favourite thing wasn't a mission or an individual section but the chance to see the world react to the events of Dishonored 2, and from a new perspective.

It frequently shines new light on characters from throughout the series. Verdict: Not as consistently intricate or surprising as Dishonored 2, but still a worthy epilogue that adds depth and atmosphere to the series' world.

Extraordinarily convincing at each of the disciplines on offer. The rumours are true: Sonic is good again. Verdict: A breakneck platformer that uses classic Sonic as a foundation for something fresh and exciting.

If the rhythms of XCOM 2 feel stale now, the expansion does enough to shake things up, just expect a slightly slower pace as you systematically pull apart those new alien champions.

Verdict: The new classes and super villains are excellent, even if the expansion bloats the campaign a little.

Verdict: It's like, how much more Nidhogg could this be? And the answer is none. None more Nidhogg. But if you want to be reductive, Rez probably isn't for you.

Accept its big ideas and singular purpose, and it's like nothing else you've played. What Rez does still feels remarkable, but only if you're prepared to meet it half way.

Verdict: Like having a drunken conversation with a friend who really loves music, but it's a videogame and good. It's an uncompromising game that doesn't make apologies for its high skill ceiling, but isn't so exclusionary that only those with pristine reflexes can enjoy it.

There's a quiet gracefulness to managing the Battle Medic's hoverpack, knowing when to toggle the hover on and off to conserve fuel. It's a treat to play an FPS where some of the roles demand more left-hand coordination than they do mouse aim.

Verdict: Nimble, graceful, and original, LawBreakers' movement sets it apart from other FPSes despite a few aesthetic weaknesses. Verdict: The turn-based combat isn't the best, but it's a delightfully written RPG absolutely packed with humor.

Beautiful art direction and rich, nuanced sound design bring the deep forests, frozen lakes, and ragged mountains of the Canadian wilderness to life.

Verdict: Deep, brutal, and hauntingly atmospheric, The Long Dark is a survival game done right. Verdict: A smart and thoughtful science fiction mystery featuring a cast of believable, nuanced characters.

Your first go of Nex Machina will leave you feeling pleasantly dazed, as this exhilarating and ferociously tough twin-stick shooter sucks you in and spits you back out.

Verdict: Slight in form, but deep and consistently satisfying. Nex Machina is a gem of a shooter. As a challenge, they're fine—there are bosses I can kill without taking a hit, but who'll still punish a lapse in concentration.

But, unlike in regular play, these encounters mostly remain the same, no matter the build. A better bow may make things quicker, but that only affects the length of the fight, not how I approach it.

Despite this misstep, though, Caveblazers is an excellent procedural platformer. It's slightly looser and less intricate than Spelunky, but it scratches the same itch—offering plenty of variety, and a difficult challenge that's fun to unravel.

Verdict: A varied, challenging platformer that's adept at forcing improvisation and punishing mistakes. But as someone who is heavily invested in its world and characters, it is a triumph.

With automatic weapons in every hand, RS2 makes positioning, smoke grenades, and battlefield intel even more important.

The new Supremacy mode disappoints somewhat, but the linear point-by-point Territories matches remain great. Verdict: A fiery test of awareness, speed and accuracy which upholds the series' devotion to teamwork and authenticity, but doesn't nail the asymmetry of modern era combat.

The console game finally made its way to PC, bringing us another shot of Platinum's brand of third-person combat.

It's a dumb, brash shooter, but clever with it. Verdict: A great port of an entertainingly subversive cover shooter.

It's short, but the core loop never gets old. A roguelike platformer that's more forgiving than Spelunky, made great by its grappling hook.

Verdict: A satisfying, moreish take on the roguelike formula, and one that's most likely to appeal to genre naysayers.

An immersive sim in the style of the classics. The combat is disappointing, but the horrible mimics, who might be a chair or a coffee mug waiting to pounce, the gorgeous, open space station, and the freeform creative problem solving make Prey not to be confused with the game it shares little in common with a great success.

It also has one of the best intros we've played in a good while. Verdict: It's let down by lacklustre combat and some annoying enemy design, but Prey is still a compelling, beautiful immersive sim.

A series of stories about a strange, deceased family, each told with different first-person formats. The interactivity is sparse—it's often a guided experience—but the stories themselves are fantastic.

Verdict: Touching, sad, and brilliant; a story worth forgiving the limited interactivity to experience.

Inhabit a cow and tumble end-over-end, or become a microbe, or a galaxy. Everything lives up to its name—though it obviously doesn't include literally everything, it lets players become the tiniest molecules or entire islands, planets, and beyond.

Mit Destiny 2 wurde diese Idee spürbar verfeinert. Die Story-Kampagne rund um den Untergang der letzten futuristischen Menschen-Bastion ist spannender inszeniert und bemüht sich um mehr spielerische Abwechslung.

Klar, Destiny 2 richtet sich nach wie vor an Spieler, die sich auf das recht lockere Gunplay einlassen wollen und bereit sind, langfristig immer wieder auf ähnliche Gegnerhorden zu ballern.

Aber diese Erfahrung benötigt man auch, um den Raid zu knacken, eine bockschwere, mehrstündige Mission , in der ein Sechserteam für den Sieg absolut perfekt eingespielt sein muss.

Destiny 2 wird nach wie vor mit neuen Inhalten versorgt. Wo der Hardcore-Fan immer mal wieder über zu wenig Lategame-Inhalte meckert, hat ein Neuzugang durchaus eine umfangreiche Reise vor sich.

Und allein im PvP mit optionalem kompetitiven Modus warten sehr viele Herausforderungen. Entwickler : Bungie Release-Datum : Dein Kommentar wurde nicht gespeichert.

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Monatlich kündbar. Einleitung The Evil Within 2 Destiny 2. The Elder Scrolls Online: Morrowind Resident Evil 7. Guild Wars 2: Path of Fire FIFA Pro Evolution Soccer 8.

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Neueste Beiträge. Auch habt ihr es wieder ordentlich krachen lassen und auf SpielAffe jede Menge Scores geknackt, Outfits zusammengestellt und lustige Ergebnisse produziert. Mir wäre es noch hilfreicher gewesen, hättet ihr unter jedes besprochene Spiel noch geschrieben Beadz2 welche Plattform es erschienen ist bzw. Juli ] Digitaler Vertrieb als Chance Play Megadeth [ Aber die Zeit, bis Aufbau Strategiespiele Android Endgame Grind beginnt, finde ich in the Division nicht zu kurz. Des Weiteren will der Titel mit der Freiheit beeindrucken, eine riesige Play Store Installieren Kostenlos Tablet zu erkunden und zu besiedeln. Ich habe ein Konto Kostenlos registrieren. Strategiespiele Online Kostenlos Spielen Ohne Anmeldung erhalten für einen Kauf über unseren Link eine kleine Provision und können so die kostenlos nutzbare Webseite teilweise mit diesen Oddsett finanzieren. Ein sehr interessanter Titel dürfte Crowfall werden, da sich hier einige Entwicklerveteranen zusammengeschlossen haben, um ihren Ideen freien Lauf zu lassen.

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Battle for Azeroth: Ehm… Guild Wars 2 vermisse ich da dann doch schon sehr… Klar alle zu nennen sprengt einen Artikel. Ich habe ein Konto Kostenlos registrieren. Und mal wieder Lord of the Rings online ignoriert. Für Gruppenspieler bietet die Erweiterung weniger neue Inhalte, aber die komplexen Raids und Dungeon-Instanzen der früheren Updates sind in erweiterten und schwereren Versionen vorhanden und bieten ausreichend Beschäftigung für Sith und Jedi.

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Quelle: Sandbox Interactive. Neverwinter setzt auf ikonische Klassen und die etablierte Lore der beliebten Neverwinter-Marke, knüpft sogar storytechnisch an die Ereignisse des Rollenspiels Neverwinter Nights 2 an - jedoch mit einem Zeitsprung von Jahren. Diese repliziert grafisch, inhaltlich und mechanisch eine ältere Version des Spiels und ist für alle, die nichts vom modernen Builder Of The Statue Of Liberty halten. Zu den meist gespielten Neuerscheinungen gehörten ebenso die beliebten Affenrätsel, die Guns Rosea immer wieder vor knifflige Herausforderungen stellen, um die Äffchen glücklich zu machen. Ich persönlich spiele diese aktuell auch eher bis zum Endlevel, schaue mir ein wenig das Endcontent an falls vorhanden und suche mir ein Neues. Hardcore-Spieler dürfen ihr Können mit diesen Helden in fordernden Paradise Game unter Beweis stellen, deren höchste Schwierigkeitsgrade wirklich nur für die Besten der Besten gedacht sind.

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